An "Art and Aesthetics of Artificial Life" exhibition
will run 26Jun-12Jul98 at the UCLA Center for Digital Arts,
coordinated with the Alife 6 conference. Videos, pictures,
sculptures, websites, software, environments, etc., are solicited.
Thumbnail samples from at least 25 artists will be posted
to .
[Nicholas Gessler, , genetic-programming,
30Apr98. Bill Park.]
The British Ministry of Defense (MOD) asked CyberLife to
adapt their Creatures game to a real application: piloting
unmanned aircraft. The approach is genetic search through
a space of complex neural networks and "hormone" levels
designed to simulate human behavior and learning. The norns
have been training/evolving in Eurofighter simulations,
and can now "sustain flight formations, evade attackers,
shoot down enemy aircraft, and complete reconnaissance missions."
In about six months they'll be given genuine miniature planes
to fly. [Anil Malhorta. Newsweek, 18May98, p. 10.]
You can find more about the fighter pilot application,
plus an introduction to norns, in a recent New Scientist article,
. For a
pretty thorough explanation of their neural-network construction,
see .
There's also a lot of discussion on Usenet's alt.games.creatures.
[Jorn Barger , comp.ai.alife, 12May98.]
Oops. A woman driving in Marseille heard distress signals
from her Tamagotchi and tried to get a companion to take care of
the little critter. Her attention distracted, she slammed into
two cyclists. One died instantly. [RISKS-19.36-37. Bill Park,
17Apr98.] (An artificial life death? A norn might have
driven more safely -- but it's hard to train it on unforeseen
situations.)
A good "jumping off" place to research projects using
the "Soar Architecture for Cognition" is
. The central page
for the Soar/IFOR project, which develops automated pilots
for combat aircraft, is .
Some of the links from this page are password-protected
by the US government, but you can usually get access
to them if you have a legitimate reason. [Randolph M. Jones
, comp.ai.games, 28Apr98.]