Julia the Chatterbot can be interviewed by telnet
to fuzine.mt.cs.cum, login "julia". You have to kind of
go along with what Julia wants to talk about. For more info,
see . Other virtual
humans are available from Silicon Graphics Inc.
;
the Center for Human Modeling and Simulation
; and Boston Dynamics
. [Bill Park , 6/26/96.]
You can also chat with a computer at
.
[Dave Morris, 7/96.]
"Virtual Girlfriends" is a popular video game in Tokyo.
Players steer a boy through high school, where he must look nice,
get good grades, be popular, and win dates and love.
"The fun lies in the process of finding out what makes
a girl happy." [UPI. This is True, 6/16/96.]
(There's an earlier game where men get to raise a daughter
from infancy. Very popular.)
AIVR Corp. (Richardson, TX) offers several
"virtual companions" that converse via natural language typing
and PC sound card as you branch through photo sequences.
About $40 for the G-rated versions, or $60 with sexually explicit
conversations and scenes. "Our AI actually reacts to
the sentence in much the same way that a human being would."
The Girlfriend personalities understand psychology and
their bodies, clothing, and apartments, and can learn words
and personal facts (retained between sessions). Free catalog
from ,
(214) 235-4999, (214) 235-4992 Fax. [comp.ai.nat-lang, 6/26/96.]
(The company is also available for custom programming
of NL front ends and AI reasoning in games. Contact
<[email protected]>. Dave Morris first developed
an NL database query system for banks, then wrote a program
for ham radio packet modem that impersonated him and conversed
about ham radio equipment, antennas, transceivers, modems, etc.
(and then printed a QSL postcard). He claims that his current
software is far beyond the Loebner Prize Competition demos
at .)
For Microsoft research into life-like characters,
see the brief description and .wav download at
.
[Dave Morris, 7/96.]
-- Ken