The Mercury Team has issued a "Mercury Coding Challenge"
to celebrate the release of Mercury 0.8, a functional programming
language. Competitors must implementing a server and players
for the game Battleships. Download battleships.tar.gz
from for full info.
. [Peter Ross
, comp.lang.functional, 18Jan99.]
Machine Learning in Games is an article about AI
for game programmers, including heuristic search,
neural networks, and temporal difference methods.
.
[Amnon Till , net-hap, 29Jan99.]
Chris Crawford's book "The Art of Computer Game Design"
can be read free at . "Timeless and precious."
See also Crawford's free Erasmatron interactive electronic
story worlds authoring tool and Erasmaganza player,
at . [Game Developer's
Newsletter , 06Dec98.]
For design issues in creating MUDs, see
.
[Game Developer's Newsletter, 06Dec98.]
The Dark Reign game has a customizable AI engine
(based on finite state machines) that can be used
separately from the game. It even comes with documentation.
.
[Mattias Fagerlund , comp.ai.games, 14Jan99.]
Markus "Max" Ha'jek has started a computer chess and AI
mailing list and website, for those interested in
developing human-like game play. See
or send
a "subscribe aichess" message to .
[, comp.ai.games, 29Jan99.]
Code for a checkers game is available at
.
It's about 3500 lines of simple, relatively portable C++.
[John Wiseman , comp.ai.games, 18Jan99.]
Pui Hua is looking for people to test his
[slightly simplified] two-person stud poker game with opponent
modeling. .
[, comp.ai.games, 27Jan99.]
(Likely of interest on rec.gambling.poker.)
Game Developer's Newsletter is available free from
or .
[Adam Karrera , GDN, 06Dec98.]